One die, one decision
Each hero rolls one die. You choose who strikes, who takes the hit, who saves their roll for the next turn. Two rerolls a turn, no more.
A dungeon crawler of dice and blood
Three heroes, three dice, one lantern burning down. Every turn the dice fall and you decide what to do with them — strike, shield, heal. Between fights you don't earn points: you reforge the faces of your dice.
Tell me when it's outComing soon to iOS, Android and Steam
The mechanic
On every level-up a hero offers to replace one face of their die. A weak attack becomes a golden one. A shield becomes poison. Five levels in, your mercenary is nothing like the one you set out with — and the next run will go another way entirely.
That is where the game is played: not in numbers going up, but in the six faces you choose to keep.
The fight
Each hero rolls one die. You choose who strikes, who takes the hit, who saves their roll for the next turn. Two rerolls a turn, no more.
A bronze attack marks a monster. A silver attack on that mark doubles the damage. A gold attack triples it. You still need all three faces, in the right order.
In the Mists, every stop costs light. When the lantern goes out, the fog takes whatever is left of the expedition.



What's inside
Free
Three regions — the marsh, the forest, the mountain — and the Lord of Mists at the end. The lantern counts your steps.
A second adventure, its plains and its fortress. No lantern here: a Rage gauge that climbs with every blow you take.
Free
Endless waves, a blessing between each one, and a leaderboard to show how far you got.
Two of you on one device, or one each on the same network. Same dice, same rules, no excuses.
The Mists of Oblivion and Survival Mode are free — from the first fight to the Lord of Mists, and the endless arena for as long as you like, along with the Gravedigger's Ledger that counts your dead. The rest is an expansion you buy once.
The tavern
The mercenary and the guardian hold the line. The pyromancer burns the whole rank. The necromancer takes from the dead what he gives to the living. You recruit three to set out — and meet the rest on the road.
Mercenary
Pyromancer
Druid
Knight
Assassin
Necromancer
Golem
Archmage
Release
One address, one message: the day it launches. Nothing else, ever.
Coming soon to